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zlatomirIndependent games guide

Responsible play and in-app spending

Published 22 September 2026. Last reviewed 22 September 2026. Responsible editor: Richard Wright.

Games funded by randomised in-app purchases are designed to be played indefinitely and to make spending easy at the moment you most want to spend. That is not an accusation of wrongdoing; it is simply how the business model works. This page is the practical counterweight: what you can actually switch on before you need it.

We publish it because we carry advertising for a game of exactly this type, and it would be dishonest to take the advertising and leave this part out.

Four nested rectangles representing layers of spending control: the payment method on the outside, then the device's screen-time and purchase restrictions, then the store account's password or biometric confirmation and family settings, and innermost the player's own budget rule.
Four places to cap spending. The outer layers work even when willpower does not, which is why they are worth setting up before you need them. Original diagram drawn for this site; menu names differ by device and store version.

1. Set the limit before you open the shop

Decide a monthly figure — including zero — while you are not in the game. Offers in games of this kind are routinely presented with a countdown, and a countdown exists to stop you thinking. A decision made before the timer starts is a decision; one made during it usually is not.

2. Turn off one-tap purchasing

Both major stores can require authentication for every single purchase rather than remembering you for a window of time. On iOS this is under Settings › [your name] › Media & Purchases › Password Settings; on Android it is in the Google Play app under Settings › Authentication › Require authentication for purchases. Exact wording changes between versions; look for “require password” or “require authentication”.

3. Restrict purchases at the device level

On iOS, Screen Time › Content & Privacy Restrictions › iTunes & App Store Purchases can set in-app purchases to “Don't Allow”. On Android, Google Play's Parental controls and Family Link provide the equivalent. These are the controls that matter if a child is playing — not anything inside the game.

4. Cap the payment method

The most reliable limit is the one the game cannot reach. A prepaid store gift card with a fixed balance, or a card with a low spending limit and nothing else attached to it, puts a hard ceiling on the whole question. If you find yourself topping it up early, that is information worth noticing.

5. Know how subscriptions and passes actually end

Recurring passes and subscriptions bought through an app store are cancelled in your store account, not in the game, and not by deleting the app. On iOS: Settings › [your name] › Subscriptions. On Android: Google Play › Payments & subscriptions › Subscriptions. Deleting the game while a subscription is live keeps charging you.

6. Refunds: what is realistic

Two separate things get confused here.

If a purchase was misleading rather than merely regretted, your national consumer authority is the right place to raise it.

7. Warning signs worth taking seriously

None of these makes anyone an addict, and we are not qualified to diagnose anything. They are simply the patterns worth noticing in yourself or someone else:

8. Where to get help

If gaming or in-game spending has stopped feeling voluntary, help exists and it is free.

We are a publisher, not a clinical or advisory service. Nothing on this page is medical, legal or financial advice, and we cannot intervene with a game publisher, a store or a bank on your behalf.

Written by Richard Wright for Branch line 005 s.r.o.. Last reviewed 22 September 2026.